Character UpsideDown
Gets or sets whether the character is flipped upside down.
public bool UpsideDown {get;Set} |
Return value
bool | Returns TRUE if the character is set to flip upside down. |
Example
Copy
TextShape text = new TextShape();
Character character = new Character();
character.CharacterUnicode = 'A';
character.Height = 10;
character.FontName = "Arial";
character.FontStyle = FontStyle.Regular;
character.UpsideDown = true;
text.Characters.Add(character);